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Picket
Duty
The
inspiration for the game came while I was reading the book, “Kamikazes,
Corsairs, and Picket Ships,” by Robin L. Reilly. I immediately thought of a
solitaire game in which the player is the “captain” of a Fletcher Class
destroyer while serving on radar picket duty off Okinawa. I jotted down my ideas
and began the long process of design to printing.
Left: Preliminary Cover provided by Legion Wargames.
The ship depicted in the game is a Fletcher Class destroyer. Its weapons load
out -- when it comes to aerial attack -- consists of the following: five 5” main
guns (a gun crew of 11 men), 10 40mm guns (in 5 twin mounts - gun crew of seven
men) and seven 20mm guns (a crew of four men).
Click here for a
sample game | Click here for
a flow chart of basic and advanced game sequence
PRE-ORDER the Game by
clicking here!
The 5” inch guns can fire at high, medium and low angles, the 40mm guns can
fire at high medium and low, and the 20mm guns can only fire at medium and low.
The Japanese are depicted by 27 different types of planes. Each of these types
is known to have participated in kamikaze attacks. When these planes hit a ship,
it was devastating. Most were armed with bombs, so not only the plane and its
fuel caused damage, but also the bomb. Some of the planes also executed special
attacks -- torpedo runs, dive bombing and launching Ohkas.
Each turn in the game (basically the passage of one day) is divided into three
phases: Morning (0400-1200); Midday (1200-2000); and Evening (2000-0400). Each
phase is also broken down by sub-phases depending on the flow of the game. Once
three phases have been completed, a day is marked off on the turn record sheet.
The game comes with six scenarios depicting historical situations, a
mini-campaign and a full blown campaign (March through June 1945). Making your
own scenarios is a snap. Enterprising players will no doubt do so. A player is
not restricted to playing a historical scenario. The player can name his own
ship, pick a date to start and play away!
How do you win? If playing a scenario – stay afloat and remain at your assigned
picket station. Any other result is a Japanese victory. Determining the victor
in a campaign is done with a point system: whoever has the larger amount is the
victor. If the score is equal, it’s a draw.
Sample Counters below - click
here for
the map | sample scenarios
(Note: All graphics are for play testing and may change in final product.)

Captain marker Kate with torpedo ability
Repair one crewman marker

5" gun target marker
Willow kamikaze counter
Hit marker - Ship

Air support fire marker
Air support fire marker
Destroyed marker

4 Land Radar Stations Active Flood Marker
Hit marker - Japanese plane

Ship Radar Value Marker
Land Radar Value Marker
Surface Fire Support Marker
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