Campaign Rules
First off, I thank everyone for signing up to play
our on-line campaign. We have two full groups participating, each with three
squadrons of six planes.
You will need to own the game (B-29
Superfortress) to play. You can purchase a copy from
Khyber Pass
Games.
If you wish to join
our group, send me an email using the form link
on the site. You will be placed on a reserve list if there are
currently no openings.
This is our first campaign. We will
fly 35 mission.
For those that have played the B-17 QOTS on-line campaign over the years, the
procedure will be familiar to you. For those that have not – here are the
guidelines/rules:
IMPORTANT: If you cannot fly a mission - notify me by email. This will count
as an excused abort and will not count against you.
Failure to notify me (unexcused abort) two times in a row and you will be
permanently grounded, ie - booted out of the campaign.
All rules in the advanced game will be used. The following exceptions are
noted:
The mission briefing will be posted on this site with all necessary
information to fly the mission. THIS WILL
BE POSTED ON THE TARGET for TODAY PAGE.
Each player will be notified via email when the new mission is posted. Each
player will have 10 days to complete each mission.
There is no need to roll for target, formation position, lead or tail,
available air cover, expected Japanese resistance and weather. These will all be
determined by the Wing CO and will be posted on the
target for today
page.
Players will then play the game per the normal rules.
We fly 1 mission at a time.
Remember, your mission parameters will be set and posted. You will be
responsible for rolling for gunner assignments, enemy fighters appearing, combat, rolling for flak
hits, formation assembly, navigation, and dropping
your bombs.
When the mission is complete, each player will fill out the
mission completion
AAR form.
Included in this should be:
On or off target and
percentage
Whether the plane was
destroyed. If so, crew killed or POW. Also list the name of your new plane and
crew members to replace your lost plane.
Number wounded (LW or SW and
or rotated home)
Crew Changes due to losses.
If plane made it back, what
damage it incurred. Not necessary but adds color to the AARs.
Enemy planes downed or
damaged and type.
Any crew member that
performed beyond the call of duty.
Losing a plane on a mission does not mean you are out of the
campaign. You get to keep playing with a new plane and crew. If you wish to drop
out at any time just let me know via email.
Any player that does not complete the mission on time will be considered not
to have flown for game purposes and have not notified me will be considered an
unexcused abort!
Reminder! Please notify me if you will not be able to fly. If you miss two
missions in a row without first notifying me you will be grounded. |